Creating Zothar

When I first started designing areas on Zothar, I didn’t really know what I was doing. I had the vibe in my head—something ancient, quiet, and worn down—but making that into an actual space? That took some figuring out. I started thinking back to maps in games I love, and that’s when Scala ad Caelum […]
Ideas Suck (Until they don’t).

Let me take you back to the years between 2019 and 2023. What do those years have in common? If you were anything like me, they were the years spent waiting for the release of Tears of the Kingdom, the sequel to Breath of the Wild. (Remember when we all called it BOTW 2? No […]