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Adaptive Combat

Kingdom Hearts. The combat was absolutely inspired by Kingdom Hearts. But that probably makes you think of fast aerial combos, flashy animations, and that signature flowmotion from the later entries. But when it comes to Strife & Serenity, the inspiration I drew from Kingdom Hearts was in the more technical areas. Specifically? Birth by Sleep. […]

The Day That Strife Met Serenity

I’m not gonna sugar coat it… If you’d told me a year ago that I’d be making a game about immortal peacekeepers, ideologies, and conflict, I wouldn’t have laughed or called you crazy or anything like that. I would’ve probably said “Sure, why not.” As professional and fleshed out as the game and even this […]